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Published | 2009 |
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Type | Game |
Number of players | 2 - 4 players |
Average duration | 60 mins. |
Complexity | ![]() |
Location |
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Description
Abstract Strategy Tile laying/Card game with Climate change theme reflecting the hunt for clean energy.
The game is for 2 to 4 players aged 7 to adult.
The game was developed in cooperation with Novozymes and was designed by Steen Riisgaard.
Contents are:
Mounted playing board.
Four sets of plastic playing bricks in red,yellow,green, and blue
comprising of 8 X 1 square bricks, 8 x 2 square bricks, and 8 x 3 square bricks.
48 one square black `consequence` bricks.
36 white `Clean energy bricks` comprising of
12 x 1 square bricks, 12 x 2 square bricks, 12 x 3 square bricks.
24 Rethink cards
32 Consequence cards
1 sheet of rules.
The object of the game is to collect all the stores of clean energy printed around the board, while making the most efficient overall use of the energy required to reach the clean energy points on the board. Symbols of clean energy come in the form of 1,2,or 3 white square bricks which are taken when one of his tiles covers (or partially covers) a white energy space on the board.
On a players turn he may place either a 1, 2 or 3 square brick on the board, providing the placed brick shorter side comes into contact with a `tail end` of a previously placed brick.
The board also has catastrophe and rethink symbols which when covered ( or partially covered by a players brick force a player to draw the corresponding card from the deck which he reads aloud and all players follow the event of the card.
The game ends when either the white energy symbols on the board have been covered and collected, or each player has 10 black consequence bricks in their possession.
At the conclusion of the game players add up the totals of their Plus energy bricks that have been placed on the board, minus the black consequence bricks they have, to give a final
energy point score.
The player with the higher Plus energy is declared the winner.